Sharina Azirah bt Ismail @shery
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from: http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume43/EducationalFrontiersLearningin/163163We all wish to live in a world where we could do activities which are not possible in real life. Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or Moodle, due to the three-dimensional (3D) graphical setting, the use of avatars to represent the class participants, and the sense of presence that puts the learner within the scene.
You can also meet and date people online. It is an interactive platform to socialize and mingle with people. It includes cool music, refreshing environment and awesome ambiance where you can enjoy yourself. Virtual worlds are created with different purposes. Some of them are dedicated only towards gaming; here people who have the craze for games can experience the joy of three dimensional gaming. On the other hand some virtual worlds are created for a variety of purposes, where you can not only make friends but also socialize.
Avatars are one of the attractive features of virtual world; they give you an identity once you acquire membership to the site. Avatars can be changes from time to time; they can fly, swim, talk, walk and run. There are homes, shopping malls, dancing clubs and gardens created in the virtual so as to keep the participants excited. The world feels like a strange new frontier, populated with a scene (e.g., a landscape), 3D objects (e.g., billboards, boxes, benches), other avatars, and a user interface that would impress science fiction fans. It figuring out how to move, look around, and interact with others is not intuitive for most users.
Overcoming Fear and Uncertainty:The Benefits for Students
Fear and uncertainty are barriers to learning. Some people worry that they are already challenged to learn a host of new concepts while acquiring the desired course competencies. Adding the complexity of a new software tool increases their perception of risk, and they need to see the benefits and how the instructor will manage the risks.
Virtual world learning experiences are fun. Students can create content, using built-in tools to construct their ideas as a form of virtual doodling. These 3D objects and models can express their ideas.
The class experience is lively, engaging, and rich with social networks, interaction, and expression. Students are not passive. Their time spent is productive, allowing the instructor to provide feedback as they draft their ideas and conduct activities.
Moreover, the benefits are include discovering new ways to study, discuss, create, and express the course subject under the supervision and support of the instructor. In virtual worlds, the instructor’s role shifts from being the “sage on the stage” to being the domain expert—the authority who stimulates and supervises exploration while providing structure, guidance, feedback, and assessment.
Virtual Worlds, Enhanced Learning.
The use of virtual worlds expands on the campus-based and online classrooms, enhancing learning experiences. Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences. Some people learn best by listening to the course content, others by seeing and visualizing the content in context, and the rest by using a hands-on approach to demonstrate course competencies. In virtual worlds, we can leverage a mix of content and activity to support all learners: auditory, visual, and kinesthetic.
Finally, virtual worlds support these different learning styles and give students opportunities to explore, discover, and express their understanding of the subject. Naturally, the tool’s capabilities do not guarantee a great learning experience. The success of a course depends on effective course design, delivery, and assessment. Course designers, instructors, and IT professionals are challenged to create stimulating content, deliver it reliably, and ensure a stable virtual world learning environment.